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Thread Statistics | Show CCP posts - 5 post(s) |

Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.13 19:46:00 -
[1]
Ok my two er three er bits
1) you guys explained in SiSi why 5k safespots were causing lag(for thoes who dont know if you log out in space at a safespot, the database still keeps a record of your loging and therfor "existing" in the grid because when you log back in you warp back to that grid point, and that when you scan the scan serverside looks through all posible grid cells that have Anything (even a unancored can or abandoned drone or one or both logoffski "markers" that only "exists" on the database)(reguardless of if the scan in question can actualy see them) them including the ones that are 5+kau out and have people who logofskied in that cell(reguardless of how long ago the logoffski happend), and haveing to go through all the posible grids including ones that basicaly dont realy exist anymore because the logoffski account is suspeded for whatever reason) is part of whats causing the servers to go nuts. (from what I understand they partly want to purge the ones that are from way back and partly want to make the individual system files more compact and thus faster for the system to page through when it has to do so and partly because some of the "WAY Deep space" safespots just will not be scannable AT ALL when you switch to the new database handleing)
2)If the new system is going to be limmited to the "10Au limit" for various scanning (shesh should start caling it the XAu line) then thats kind of ok but frankly I think it needs to be adjusted to have a minimum size but otherwise I dont realy have a problem with it.
3) Abitrarily deleting peoples stuff is bad buisness k, I know of several people who use the various Industrials and or carriers in deepspace logoffs to store spare gear. some of them have accounts that will not be active untill after may 18. you realy want to deal with them when you were the one who took away a carrier, 2 fitted out T3s and other items because you guys are incapable of thinking about how change will impact the players apart from "we need to do this because of the numbers we are seeing RIGHT NOW?
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Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.13 19:58:00 -
[2]
Originally by: Crystal Starbreeze I have scanned out lost fighters 700AU from the system successfully with deep space scanners.
1500au - 2000au.
!
Just a hint, but they are planning on nerfing long range scanners to the XAu limmit because of the performance hit caused by forceing the system to actualy search the database for every possible item that either has created a grid or might trigger the creation of a grid (ie logoffski points)
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Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.13 20:03:00 -
[3]
Originally by: Kerfira
Originally by: Driven Marcelli
Poof! scroll up if you realy must know
Now THAT is an explanation you can understand as a good reason for doing the nerf!
However, people in ships should not have their ships destroyed. They should simply be moved in-system at the sun.
I agree but I also disagree, Personaly I think your stuff should be dumped to whereever your respawn point is at.
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Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.15 21:46:00 -
[4]
Originally by: CCP Lemur Sadly I have to inform you that today's news is no news. We have made yet another plan and will publish the even newer blog once all parties involved agreed. Thank you for your patience.
if your still looking at this . . . you may want to take a look at the "forum" in case you missed it
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